Benchmarks
Frame times, not framerates
A single average framerate hides the stutter that makes a game feel broken. The benchmark table will report frame-time distributions — 1% and 0.1% lows alongside the median — per chip and per translator, and every row will name the runtime hash and the commit it was measured on, so anyone can reproduce it.
Not published yet
The measurement harness is not finished, so there are no numbers here. We would rather show nothing than show numbers nobody can reproduce.
Help build the harness